So what do you get when your DM spends two weeks thinking about the next game night and decides 10 minutes before game time what to do? @$$&*(^, that’s what.
Our intrepid party rested up below decks during the storm and awoke refreshed and ready for a new day. They found some cool pirate booty too! The search of the captain’s quarters turned up a magic chest, several riddles and his log with entries to his lady Verdanna Smithfield, complete with arguably some of the worst poetry since …ugh, damn, just the worst crap ever. Luckily for the lady Verdanna, the captain was killed, sparing her from actually having to read this crap and pretend to like it.
The party didn’t even have to share the booty, since Eldak and Styx turned up missing, presumed washed overboard. Well, nary a tear was shed for the young ranger and his dire wolf pup. Anyway, a voice from off the port side of the ship beckoned to the party. Turns out it was the quartermaster. Having observed the party he determined that maybe he could help his position by offering his seamanship skills to our party. Well, his attitude sucked so the party told him to piss off. So he did. But not before pointing out to the party a ship on the horizon off the starboard side and closing fast.
So the party worked together, figured out some basics and off they went with their sails unfurled.
As the new ship closed in, it was apparent that there would be a confrontation. Bristling with cannons, the new ship drew in close before it’s shabby crew of ZOMBIE pirates (yes, that’s right! ZOMBIE pirates) launched several ropes across the deck of the Carnage, including one particularly large and menacing combo that proceeded to hook onto the main mast. Tied off on the other end to the main mast of the ZOMBIE pirate ship, this would have been just another boarding until the ZOMBIE pirate ship slammed into a reef, causing a sudden stop. The Carnage, however, continued forward when the slack in the mast hook ran out. The Carnage suddenly lurched to starboard as it cut wildly around the bow of the ZOMBIE pirate vessel. As it came around to starboard, a zombie with an itchy trigger finger fired a cannon shot, blasting an eight foot hole in the bow of the Carnage. In the mean while, as the Carnage circled around, the rope proceeded to destroy just about every structure and disgusting ZOMBIE on the top deck. Slowing to a halt, the Carnage is now pointing south, with the ZOMBIE pirate ship to starboard, a mere fifteen feet away. The remaining zombies magically teleport to the deck of the Carnage and commence their attack.
Four weeks earlier, on the other side of the sea, a sleek sailboat makes its was along the coast. On board are two very special passengers. They say you can go your entire life without meeting a deva. So what are the odds of two of them finding each other? That’s what happened though when Fynn and Adara discovered each other in Shamarok, just north of Abha. They decided to travel together, both anxious for the opportunity to interact with another of their own kind. And so on a day like any other they booked passage to Abha. The short three hour run down the coast was usually faster and easier than the overland journey because the desert was a particularly dangerous place and water travel always appealed to Fynn. The first sign of a problem was when Adara noticed Fynn fall asleep suddenly. Confusion turned to alarm as Adara’s vision blurred and everything went gray.
When they awoke, they quickly learned that they were onboard a different ship. Stripped of their armor and weapons, Fynn tested the bars and found them solid. Adara checked the window and confirmed the same. Banging on the bars caught the attention of one of their captors. At that moment something else became clear: the crew were ZOMBIES! For over a day Fynn and Adara worked on finding a way out of their predicament. Just when they were ready to give up, they heard the sounds of footsteps running overhead. Shouts and taunts from the crew lead them to believe something was up. And then came the terrible lurch. When the ship slammed into the reef, the lone guard was pitched forward with such force that his head was removed by a low hanging chain. Luckily, the cell key was tossed off the peg to within reach of Fynn, who quickly snatched the key and opened the door. Adara searched the closet and found their gear. Suited up and particularly pissed off, the devas headed for the stairs.
Reaching the top, they were amazed at the sight before them. A thick cloud covered nearly all of the deck of the ZOMBIE pirate ship. It looked like something had destroyed just about everything that was recognizable on the deck. Several zombie body parts lay strewn about intermittent thick streaks of dark blood. entrails and various internal organs.
The battle was on! The party was dealing with the magically transported zombies. Adara quickly engaged one in front of her. Fynn decided to climb over to the Carnage. Unfortunately, she slipped and fell into the drink. Well, she deftly recovered and climbed back up to try again. And she fell again. Ok, so for party actions go it was a less than stellar start. In Feziwick’s fog, several pirate ZOMBIES fell overboard. As the pirate ship listed, one unfortunate ZOMBIE was caught between the ships as they brushed against each other and found himself crushed like a grape, complete with the squishy sound and all the juicy goodness one would expect from something so ripe! Adara managed to get to the Carnage without teleporting and the party cut the massive mast hook rope, freeing her from the ZOMBIE pirate ship.
Well, the battle was soon over and the party with two new members quickly resumed their journey.
Some additional searching turned up a couple of children. A cute little girl and her foul-mouth whelp of a brother.
Determined to catch up with the dastardly Skamos, our party makes a deal with the unmanageable brat in exchange for his help. Ilessa just wanted to eat them. Well, the little hellspawn manages to sabotage the anchors, and as the party is busily dropping sails, the anchor chains unwind and the ends fly off their spindles into the drink. When an angry Thaerin chases the boy into the galley, he finds they’ve abandoned ship and are swimming furiously toward the island. He dives from the window himself as Feziwick zots them to within an inch of their lives. Thaerin catches up with them and offers them one chance to live, which they wisely accept. But the quartermaster is rowing quickly toward Thaerin and when he’s close enough, swings the oar at Thaerin’s head. He misses and quick as a bunny Thaerin climbs into the boat. With a menacing stare, he asks the quartermaster if he really wants to get into it and the quartermaster, already not having the best of weeks, surrenders. Everybody gets back on board the Carnage and the two badly injured children are tossed below decks. The quartermaster tries once again to assert himself and Ilessa bitch-slaps him into next week. So he sucks it up and makes the best deal he can. He’ll get the party to La Rose Noir in two days, which should be a full day ahead of Skamos!